<header> :::::: Nanomage :::::: </header>

This breed is difficult to play for most new players due to the hits they take
in the Health department and is not recommended until you have a better grasp
of the game. They have superior abilities in Nano-related skills and overall
Nanopoints, but have less Health. They have penalties in Strength and Agility.

Later on in the game, they get access to breed-only buff items such as the
Shades of Lucubration, but these items tend to be out of the grasp of a new
player anyway. It's something to think about for veteran players. Typically,
playing a Nanomage is a challenging proposition and is one way to ramp up the
difficulty of the game.


<pagebreak><header2> ::: Nanomage Breed Caps ::: </header2>

* <font color='#075AFF'>Strength</font> 464/664
* <font color='#075AFF'>Agility</font> 464/664
* <font color='#0088CC'>Stamina</font> 448/748
* <font color='#00CC88'>Intelligence</font> 512/912
* <font color='#0088CC'>Sense</font> 480/780
* <font color='#00CC88'>Psychic</font> 512/912

Nanomage HP/NP ratio, -Nanocost cap %

Max % Add Nano Cost -55%

2 max health per 1 point of bodydev
4 max nano per 1 point of nanopool


<pagebreak><header2> ::: Nanomage Shadowbreeds List ::: </header2>

<green>Nanomage (Clan) Shadowbreed</green>

1: Radient
Casts: Morning

On Self:
Raises you Max Nano by 1k
Boosts your Nano Init by 300
Gives a Nano HoT

AoE:
Lowers your enemies nano by 1500

2: Splendid
Casts: Hope

On Self:
Buffs your Agg/Def by 150
Raises your Max Nano by 3k
Gives a Nano HoT
Gives root/Snare/Calm Resistances

Friendly AoE:
Raises Nano Init by 800

Hostile AoE:
Lowers Nano Init by 400

3: Blazing
Casts: Life

AoE:
Gives a Nano Hot
Buffs your Agg/Def by 200
Boosts your Nano Init by 1k
Raises your Max Nano by 4k
Gives root/Snare/Calm Resistances

<pagebreak><green>Nanomage (Omni) Shadowbreed</green>

1: Benighted
Casts: Silence

On Self:
Gives a Nano HoT (500, 7 hits, 3 secs delay)
Boosts your Nano Init by 1k

Hostile AoE
Casts a Nano DoT (-500, 5 hits, 3 secs delay)

2: Noctivagant
Casts: Misery

On Self:
Boosts your Agg/Def by 200
Gives a 1k Damage Shield

Target Debuff:
Lowers Nano Init by 1k

Friendly AoE:
Raises you Nano Init by 1k

Hostile AoE:
Casts a 4k Nuke

3: Noctivagous
Casts: Death

Friendly AoE:
Casts a HoT (1k, 5 hits, 4 secs delay)
Boosts your Agg/Def by 200
Raises your Nano Init by 1k
Gives a 1k Damage Shield

Hostile AoE:
Cast a 8k Nuke

<pagebreak><green>Nanomage (Neutral) Shadowbreed</green>

1: Balanced
Casts: Silence

On Self:
Gives a Nano HoT (500, 7 hits, 3 secs delay)
Boosts your Nano Init by 1k

Hostile AoE
Casts a Nano DoT (-500, 5 hits, 3 secs delay)

2: Casual
Casts: Morning

On Self:
Raises you Max Nano by 1k
Boosts your Nano Init by 300
Gives a Nano HoT

AoE:
Lowers your enemies nano by 1500

3: Uncertain
Casts: Misery

On Self:
Boosts your Agg/Def by 200
Gives a 1k Damage Shield

Target Debuff:
Lowers Nano Init by 1k

Friendly AoE:
Raises you Nano Init by 1k

Hostile AoE:
Casts a 4k Nuke


<pagebreak><header2> ::: Nanomage Alien Invasion Perks ::: </header2>

<green>Nanobreed Primary Genome</green>

1. Requirements:

Level from 15
Breed = Nanomage

Modifies:

Intelligence = +2
Psychic = +2

2. Requirements:

Level from 15
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 1

Modifies:

Intelligence = +3
Psychic = +3

3. Requirements:

Level from 35
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 2

Modifies:

Intelligence = +3
Psychic = +3

Enables Special: Reject

The effect of this special is a minor direct damage to the target.

Duration: N/A
Recharge: 30 Seconds

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4. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 3

Modifies:

Intelligence = +3
Psychic = +3

5. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 4

Modifies:

Intelligence = +3
Psychic = +3

6. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 5

Modifies:

Intelligence = +4
Psychic = +4

7. Requirements:

Level from 115
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 6

Modifies:

Intelligence = +4
Psychic = +4

8. Requirements:

Level from 115
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 7

Modifies:

Intelligence = +5
Psychic = +5

9. Requirements:

Level from 202
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 8

Modifies:

Intelligence = +7
Psychic = +7

10. Requirements:

Level from 207
Breed = Nanomage
Must have perk: Nanobreed Primary Genome 9

Modifies:

Intelligence = +14
Psychic = +14

Enables Special: Sword

The effect of this attack is a special buff that increases the targets nanocost by 100%

Duration: 30 Seconds
Recharge: 1 Minute, 15 Seconds

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<pagebreak><green>Nanobreed Secondary Genome</green>

1. Requirements:

Level from 15
Breed = Nanomage

Modifies:

Strength = +1
Stamina = +1
Sense = +1
Agility = +1

2. Requirements:

Level from 15
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 1

Modifies:

Strength = +1
Stamina = +1
Sense = +1
Agility = +1

3. Requirements:

Level from 35
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 2

Modifies:

Strength = +1
Stamina = +1
Sense = +1
Agility = +1

Enables Special: Pen

The effect of this special is a direct damage to the target. It will also lower the targets runspeed. This special will grow more efficient upon training more perks.

Duration: 30 Seconds
Recharge: 1 Minute, 40 Seconds

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4. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 3

Modifies:

Strength = +1
Stamina = +1
Sense = +1
Agility = +1

5. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 4

Modifies:

Strength = +2
Stamina = +2
Sense = +2
Agility = +2

6. Requirements:

Level from 55
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 5

Modifies:

Strength = +2
Stamina = +2
Sense = +2
Agility = +2

7. Requirements:

Level from 115
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 6

Modifies:

Strength = +2
Stamina = +2
Sense = +2
Agility = +2

8. Requirements:

Level from 115
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 7

Modifies:

Strength = +3
Stamina = +3
Sense = +3
Agility = +3

9. Requirements:

Level from 202
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 8

Modifies:

Strength = +3
Stamina = +3
Sense = +3
Agility = +3

10. Requirements:

Level from 207
Breed = Nanomage
Must have perk: Nanobreed Secondary Genome 9

Modifies:

Strength = +8
Stamina = +8
Sense = +8
Agility = +8

Enables Special: Notum Shield

The effect of this special is a shield that will deflect 15% amount of damage taken. Once this shield is active you will not be able to stop it until you go below 5000 nanopool.

Duration: 10 Seconds (Reoccurring)
Recharge: 1 Minute, 15 Seconds

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By Curlycat (RK2), Mdkdoc420 (RK2)
original version at <a href='chatcmd:///start http://aocrimson.darkbb.com/t126-comprehensive-breeds-guide-very-detailed'>http://aocrimson.darkbb.com/t126-comprehensive-breeds-guide-very-detailed</a>
