<header2>::: Offense / Defense :::</header2> Offense (Addall-Off) Defense (Addall-Def) Aggdef-Slider Attack Speed

<header2>::: Critical Strike :::</header2> Crit increase Crit decrease

<header2>::: Heal :::</header2> Heal delta (interval) (tick in secs) Heal delta (amount) Heal modifier Heal reactivity

<header2>::: Nano :::</header2> Nano delta (interval) (tick in secs) Nano delta (amount) Nano execution cost Nano modifier Interrupt modifier Range Increase Nanoformula

<header2>::: Add Damage (Amount) :::</header2> +Damage - Melee +Damage - Energy +Damage - Chemical +Damage - Radiation +Damage - Projectile +Damage - Cold +Damage - Nano +Damage - Fire +Damage - Poison

<header2>::: Reflect Shield (Percentage) :::</header2> ReflectProjectileAC ReflectMeleeAC ReflectEnergyAC ReflectChemicalAC ReflectRadiationAC ReflectColdAC ReflectNanoAC ReflectFireAC ReflectPoisonAC

<header2>::: Reflect Shield (Amount) :::</header2> MaxReflectedProjectileDmg MaxReflectedMeleeDmg MaxReflectedEnergyDmg MaxReflectedChemicalDmg MaxReflectedRadiationDmg MaxReflectedColdDmg MaxReflectedNanoDmg MaxReflectedFireDmg MaxReflectedPoisonDmg

<header2>::: Damage Shield (Amount) :::</header2> ShieldProjectileAC ShieldMeleeAC ShieldEnergyAC ShieldChemicalAC ShieldRadiationAC ShieldColdAC ShieldNanoAC ShieldFireAC ShieldPoisonAC

<header2>::: Damage Absorb (Amount) :::</header2> AbsorbProjectileAC AbsorbMeleeAC AbsorbEnergyAC AbsorbChemicalAC AbsorbRadiationAC AbsorbColdAC AbsorbFireAC AbsorbPoisonAC AbsorbNanoAC

<header2>::: Misc :::</header2> XP Bonus SkillLockModifier Weapon Range Increase Special Attack Blockers Reset Points Scale Profession Duel Kills Profession Duel Deaths Solo Deaths Team Deaths Number of fighting opponents

Compiled by Tyrence (RK2)