Initial Release of IGNCore version 2.5
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# noinspection LongLineForFile
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DROP TABLE IF EXISTS Cluster;
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CREATE TABLE IF NOT EXISTS Cluster
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(
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ClusterID INT NOT NULL PRIMARY KEY,
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EffectTypeID INT NOT NULL,
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LongName VARCHAR(50) NOT NULL,
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NPReq INT NOT NULL,
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AltName VARCHAR(50) NOT NULL,
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INDEX `LongName` (`LongName`) USING BTREE
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);
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INSERT INTO Cluster (ClusterID, EffectTypeID, LongName, NPReq, AltName)
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VALUES (0, 1, '', 0, ''),
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(2, 1, '1 Handed Blunt Weapons', 720, '1h Blunt'),
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(3, 1, '1 Handed Edged Weapon', 760, '1h Edged'),
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(4, 1, '2 Handed Blunt Weapons', 720, '2h Blunt'),
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(5, 1, '2 Handed Edged Weapons', 760, '2h Edged'),
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(6, 1, 'Adventuring', 600, ''),
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(7, 2, 'Agility', 900, ''),
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(8, 1, 'Aimed Shot', 840, ''),
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(9, 1, 'Assault Rifle', 900, ''),
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(10, 16, 'Biological Metamorphosis', 960, ''),
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(11, 1, 'Body Development', 800, ''),
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(12, 1, 'Bow', 800, ''),
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(13, 1, 'Bow Special Attack', 800, ''),
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(14, 1, 'Brawling', 660, 'Brawl'),
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(15, 1, 'Breaking and Entry', 800, ''),
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(16, 1, 'Burst', 840, ''),
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(17, 3, 'Chemical AC', 800, ''),
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(18, 1, 'Chemistry', 800, ''),
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(19, 3, 'Cold AC', 800, ''),
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(20, 1, 'Computer Literacy', 800, ''),
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(21, 1, 'Concealment', 720, ''),
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(22, 1, 'Dimach', 900, ''),
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(24, 1, 'Dodge Ranged Attacks', 800, 'Dodge Ranged'),
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(25, 1, 'Duck Explosives', 800, ''),
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(26, 1, 'Electrical Engineering', 800, ''),
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(27, 3, 'Energy AC', 900, ''),
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(28, 1, 'Evade Close Combat', 800, 'Evade Close'),
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(29, 1, 'Fast Attack', 760, ''),
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(30, 3, 'Fire AC', 800, ''),
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(31, 1, 'First Aid', 720, ''),
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(32, 1, 'Fling Shot', 720, ''),
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(33, 1, 'Full Auto', 900, ''),
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(34, 1, 'Grenade Throwing', 760, 'Grenade'),
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(35, 1, 'Heavy Weapons', 400, ''),
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(36, 3, 'Projectile AC', 900, ''),
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(37, 2, 'Intelligence', 900, ''),
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(38, 1, 'Map Navigation', 500, ''),
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(39, 1, 'Martial Arts', 1000, ''),
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(40, 16, 'Matter Creation', 960, ''),
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(41, 16, 'Matter Metamorphosis', 960, ''),
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(42, 4, 'Max Health', 1000, ''),
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(43, 4, 'Max Nano', 1000, ''),
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(44, 1, 'Mechanical Engineering', 800, ''),
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(45, 1, 'Melee Energy Weapons', 800, 'Melee Energy'),
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(46, 1, 'Melee Weapons Initiative', 800, 'Melee Init'),
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(47, 3, 'Melee AC', 900, ''),
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(48, 1, 'MG/SMG', 800, 'SMG'),
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(49, 1, 'Multiple Melee Weapons', 900, 'Multi Melee'),
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(50, 1, 'Multiple Ranged Weapons', 800, 'Multi Ranged'),
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(51, 1, 'Nano Initiative', 800, 'Nano Init'),
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(52, 1, 'Nano Pool', 1200, ''),
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(53, 1, 'Nano Programming', 800, ''),
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(54, 1, 'Nano Resistance', 800, 'Nano Resist'),
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(55, 1, 'Parry', 840, ''),
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(56, 1, 'Perception', 800, ''),
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(57, 1, 'Pharmaceuticals', 800, ''),
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(58, 1, 'Physical Initiative', 800, 'Physical Init'),
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(59, 1, 'Piercing', 640, ''),
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(60, 1, 'Pistol', 800, ''),
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(61, 2, 'Psychic', 900, ''),
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(62, 16, 'Psychological Modifications', 960, ''),
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(63, 1, 'Psychology', 800, ''),
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(64, 1, 'Quantum Physics', 1000, ''),
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(65, 3, 'Radiation AC', 800, ''),
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(66, 1, 'Ranged Energy', 800, ''),
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(67, 1, 'Ranged Initiative', 800, 'Ranged Init'),
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(68, 1, 'Rifle', 900, ''),
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(69, 1, 'Riposte', 1000, ''),
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(70, 1, 'Run Speed', 1000, ''),
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(71, 2, 'Sense', 900, ''),
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(72, 16, 'Sensory Improvement', 880, ''),
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(73, 1, 'Sharp Objects', 500, ''),
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(74, 1, 'Shotgun', 680, ''),
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(75, 1, 'Sneak Attack', 1000, ''),
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(76, 2, 'Stamina', 900, ''),
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(77, 2, 'Strength', 900, ''),
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(78, 1, 'Swimming', 500, ''),
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(79, 16, 'Time and Space', 960, ''),
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(80, 1, 'Trap Disarming', 720, ''),
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(81, 1, 'Treatment', 860, ''),
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(82, 1, 'Tutoring', 520, ''),
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(83, 1, 'Vehicle Air', 400, ''),
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(84, 1, 'Vehicle Ground', 600, ''),
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(85, 1, 'Vehicle Water', 480, ''),
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(86, 1, 'Weapon Smithing', 800, ''),
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(87, 15, 'Nano Delta*', 1, 'Nano Delta'),
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(88, 15, 'Heal Delta*', 1, 'Heal Delta'),
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(89, 8, 'Add All Defense*', 1, 'Defense modifier'),
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(90, 9, 'Add All Offense*', 1, 'Offense modifier'),
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(91, 10, 'Add Max NCU*', 1, 'NCU Memory'),
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(92, 5, 'Add XP (%)*', 1, 'Experience Modifier'),
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(93, 12, 'Nano Interrupt (%)*', 1, 'Nano interrupt chance'),
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(94, 6, 'Add Chemical Damage*', 1, 'Chemical damage modifier'),
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(95, 6, 'Add Energy Damage*', 1, 'Energy damage modifier'),
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(96, 6, 'Add Fire Damage*', 1, 'Fire damage modifier'),
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(97, 6, 'Add Melee Damage*', 1, 'Melee damage modifier'),
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(98, 6, 'Add Poison Damage*', 1, 'Poison damage modifier'),
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(99, 6, 'Add Projectile Damage*', 1, 'Projectile damage modifier'),
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(100, 6, 'Add Radiation Damage*', 1, 'Radiation damage modifier'),
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(101, 7, 'Chemical Damage Shield*', 1, 'Shield Chemical Damage'),
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(102, 7, 'Cold Damage Shield*', 1, 'Shield Cold Damage'),
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(103, 7, 'Energy Damage Shield*', 1, 'Shield Energy Damage'),
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(104, 7, 'Fire Damage Shield*', 1, 'Shield Fire Damage'),
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(105, 7, 'Melee Damage Shield*', 1, 'Shield Melee Damage'),
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(106, 7, 'Poison Damage Shield*', 1, 'Shield Poison Damage'),
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(107, 7, 'Projectile Damage Shield*', 1, 'Shield Projectile Damage'),
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(108, 7, 'Radiation Damage Shield*', 1, 'Shield Radiation Damage'),
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(109, 11, 'Skill Lock (%)*', 1, 'Skill Lock Modifier'),
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(110, 13, 'Nano Cost (%)*', 1, 'Nano cost modifier'),
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(111, 14, 'Add Nano Range (%)*', 1, 'Nano Range'),
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(112, 3, 'Poison AC', 800, ''),
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(130, 14, 'Add Weapon Range (%)*', 1, '');
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