Fixed "should spawn" timers
fixed the timer count in !timers reimplemented !wb <search>
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@@ -70,13 +70,6 @@ class TimerController:
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t = int(time.time())
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count = 0
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def getmsg(message):
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message = "<tab>" + message + "\n" if message != "No timers cached; please try again later." else ""
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nn = 0
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if message != "":
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nn = 1
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return message, nn
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data = self.db.query("SELECT t.*, p.name AS char_name FROM timer t "
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"LEFT JOIN player p ON t.char_id = p.char_id "
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"ORDER BY t.finished_at")
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@@ -85,8 +78,8 @@ class TimerController:
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blob += "<header>Automatic Timers</header>\n"
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blob += self.worldboss.getWBTimer()
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x: TimerObj = None
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count += len([x for x in self.worldboss.timer_data if (x.time+x.get_respawn_timer()) < x.getTime()])
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blob += "\n\n<header>Manual Timers</header>\n"
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count += len([x for x in self.worldboss.timer_data if (x.time+x.get_respawn_timer()) > x.getTime()])
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blob += "\n<header>Manual Timers</header>\n"
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for timer in data:
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repeats = ""
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if timer.repeating_every > 0:
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