Added the option to !opt-in/opt-out [onlinebot only]
Fixed command & event threading Events are now threaded by event_type (i.e. all buddy_logon events get ran in the same one) Added default preferences Fixed recipe loading for multiple installs (i.e. on different machines)
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@@ -25,7 +25,7 @@ class RandomController:
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self.command_alias_service.add_alias("verify", "roll verify")
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self.command_alias_service.add_alias("lootorder", "random")
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@command(command="random", params=[Any("items")], access_level="all",
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@command(command="random", params=[Any("items")], access_level="member",
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description="Randomly order a list of elements",
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extended_description="Enter a space-delimited list of items to randomize.")
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def random_command(self, _, items):
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@@ -33,19 +33,19 @@ class RandomController:
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random.shuffle(items)
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return " ".join(items)
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@command(command="roll", params=[Const("verify"), Int("roll_id")], access_level="all",
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@command(command="roll", params=[Const("verify"), Int("roll_id")], access_level="member",
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description="Verify a roll that happened")
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def roll_verify_command(self, _, _1, roll_id):
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row = self.db.query_single("SELECT * FROM roll WHERE id = ?", [roll_id])
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if not row:
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return "Could not find roll with id <highlight>%d</highlight>." % roll_id
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return f"Could not find roll with id <highlight>{roll_id:d}</highlight>."
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else:
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time_string = self.util.time_to_readable(int(time.time()) - row.created_at)
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name = self.character_service.resolve_char_to_name(row.char_id)
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return "<highlight>%s</highlight> rolled by <highlight>%s</highlight> %s ago. Possible options: %s." % (
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row.result, name, time_string, row.options)
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return f"<highlight>{row.result}</highlight> rolled by <highlight>{name}</highlight> " \
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f"{time_string} ago. Possible options: {row.options}."
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@command(command="roll", params=[Int("start_value", is_optional=True), Int("end_value")], access_level="all",
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@command(command="roll", params=[Int("start_value", is_optional=True), Int("end_value")], access_level="member",
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description="Roll a number between 1 and a number",
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extended_description="The given numbers are included in the roll.")
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def roll_number_command(self, request, start_value, end_value):
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@@ -64,7 +64,7 @@ class RandomController:
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f"To verify do /tell <myname> verify {self.db.last_insert_id():d}"
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# Keep this method at the bottom of file otherwise it will precede over all other commands
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@command(command="roll", params=[Any("items")], access_level="all",
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@command(command="roll", params=[Any("items")], access_level="member",
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description="Roll a random value",
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extended_description="Enter a space-delimited list of values to roll")
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def roll_text_variables_command(self, request, items):
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@@ -17,7 +17,7 @@ class WhompahController:
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self.db.create_view("whompah_cities")
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self.db.create_view("whompah_cities_rel")
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@command(command="whompah", params=[], access_level="all",
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@command(command="whompah", params=[], access_level="member",
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description="Show list of whompah cities")
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def whompah_list_cmd(self, request):
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cities = self.db.query("SELECT id, city_name, zone, faction, short_name FROM whompah_cities ORDER BY city_name")
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@@ -29,7 +29,7 @@ class WhompahController:
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return ChatBlob("Whompah Cities", blob)
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@command(command="whompah", params=[Any("city1"), Any("city2")], access_level="all",
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@command(command="whompah", params=[Any("city1"), Any("city2")], access_level="member",
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description="Show whompah route between two cities")
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def whompah_travel_cmd(self, request, city_name1, city_name2):
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city1 = self.get_whompah_city(city_name1)
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@@ -53,7 +53,7 @@ class WhompahController:
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path = self.format_path(self.find_path(cities, city1.id, city2.id))
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return " -> ".join(path)
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@command(command="whompah", params=[Any("city")], access_level="all",
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@command(command="whompah", params=[Any("city")], access_level="member",
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description="Show whompah destinations for a city")
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def whompah_city_cmd(self, request, city_name):
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city = self.get_whompah_city(city_name)
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