Added discord commands (issue: as they're running over the event hub, they're processed on the same track as other events. => activity ingame triggers the next run; otherwise there's some delay for responses)
relay is a standard module now.
-> !wants
-> !orgs info
-> special cmd's
-> !assist
-> "afk" for players without active account
-> !loot add <item_ref> <count> => nolonger breaks !account
Changes:
-> grouped !tara, !gaunt, .. into !wb
-> Display the most recent news entry on logon (default: enabled)
-> improved grouping of !items
-> Added the option to authentificate WS connections (Datanet module). This is used in special cases, where the Websocket Server requires the clien tto authentificate itself. (Server sends "#auth", client responds with the auth string)
-> Add main name to relaying (priv <-> org) [default: disabled]
-> Added logon/logoff messages back
-> restricted default access to "dangerous" commands to moderator
-> Added optional logging (Private Channel, Org Channel, Tells, ... disabled by default)
Rewrite of the Tower Module.
-> More verbosity, if enabled in config. by default, GAS and Hot timer only.
-> !hot displays currently hot (and in penalty) sites, and these which go hot in < 60 minutes
-> !attacks filterable by PF and Site
-> display current contract QL's grouped by org: !contracts (requires managed cache)
Fixed command & event threading
Events are now threaded by event_type (i.e. all buddy_logon events get ran in the same one)
Added default preferences
Fixed recipe loading for multiple installs (i.e. on different machines)