{ "name": "Upgrading Ofab Armor", "author": "", "items": [ { "alias": "Kyr'Ozch Bio-Material - Type 64", "item_id": 265334 }, { "alias": "Kyr'Ozch Bio-Material - Type 295", "item_id": 265330 }, { "alias": "Kyr'Ozch Bio-Material - Type 468", "item_id": 265336 }, { "alias": "Kyr'Ozch Bio-Material - Type 935", "item_id": 265332 }, { "alias": "Ofab Soldier Helmet", "item_id": 264432 }, { "alias": "Improved Ofab Soldier Helmet", "item_id": 264430 }, { "alias": "Penultimate Ofab Soldier Helmet", "item_id": 264428 } ], "steps": [], "details": [], "raw": "------------------------------\nIngredients\n------------------------------\n\n#L \"Kyr'Ozch Bio-Material - Type 64\" \"265333\"\nDoctors, Engineers, Keepers, Meta-physicists \n\n\n#L \"Kyr'Ozch Bio-Material - Type 295\" \"265330\"\nAdventurers, Enforcers, Martial artists, Soldiers\n\n\n#L \"Kyr'Ozch Bio-Material - Type 468\" \"265336\"\nBureaucrats, Nano-technicians, Traders\n\n\n#L \"Kyr'Ozch Bio-Material - Type 935\" \"265332\"\nAgents, Fixers, Shades\n\n\nA piece of ofab armor\n(ie: #L \"Ofab Soldier Helmet\" \"264432\")\n\n\n------------------------------\nRecipe\n------------------------------\n\nExample:\n\nKyr'Ozch Bio-Material - Type 295\n+\nOfab Soldier Helmet\n=\n\n#L \"Improved Ofab Soldier Helmet\" \"264430\"\nSkills: | -- |\n\n------------------------------\n\nKyr'Ozch Bio-Material - Type 295\n+\nImproved Ofab Soldier Helmet\n=\n\n#L \"Penultimate Ofab Soldier Helmet\" \"264428\"\nSkills: | -- |\n\n------------------------------\nComments\n------------------------------\n\nThese upgrades require no tradeskills. Simply combine the ofab piece with the bio-material and you're set. **NOTE** The clump must be at least 85% the ql of the Ofab piece." }