{ "ai_armor": { "en_US": [ "Normal Armor:\n", " - {strong}\n", " - {supple}\n", " - {enduring}\n", " - {observant}\n", " - {arithmetic}\n", " - {spiritual}\n\n", "Combined Armor:\n", " - {cc}\n", " - {cm}\n", " - {co}\n", " - {cp}\n", " - {css}\n" ], "de_DE": [ "Normale Rüstung:\n", " - {strong}\n", " - {supple}\n", " - {enduring}\n", " - {observant}\n", " - {arithmetic}\n", " - {spiritual}\n\n", "Kombinierte Rüstung:\n", " - {cc}\n", " - {cm}\n", " - {co}\n", " - {cp}\n", " - {css}\n" ] }, "ai_armor_title": { "en_US": "Alien Armor", "de_DE": "Alien Rüstung" }, "ai_armor_ts_title": { "en_US": "Building process for QL {ql} {type}", "de_DE": "Rezept für die {type} - QL {ql}" }, "ai_armor_ts": { "en_US": [ "Note: All tradeskill processes are based on the lowest QL items usable.\n\n", "You need the following items to build {armor_type} Armor:\n", "- {text_viralbots} (QL{vb_ql})\n", "- {text_step1_tool}\n", "- {text_solid_clump} (QL{ql})\n", "- {text_vb_bot} (QL{vb_ql})\n\n", "Step 1\n", "{icon_viralbots}+{icon_step1_tool}={icon_memory_wiped_viralbots}\n\n", "(QL{vb_ql})(QL{vb_ql})\n\n", "{text_viralbots} (QL{vb_ql}) (Drops from Alien City Generals)\n", " + {text_step1_tool}\n", " = {text_memory_wiped_viralbots} (QL{vb_ql})\n", "Required Skills:\n", "- {step1_CL} Computer Literacy\n", "- {step1_NP} Nano Programming\n\n", "Step 2\n", "{icon_NPI}+{icon_memory_wiped_viralbots}={icon_formatted_viralbots}\n\n", " (QL{vb_ql})(QL{vb_ql})\n\n", "{text_NPI} (Can be bought in General Shops)\n", " + {text_memory_wiped_viralbots} (QL{vb_ql})\n", " = {text_formatted_viralbots} (QL{vb_ql})\n", "Required Skills:\n", "- {step2_CL} Computer Literacy\n", "- {step2_NP} Nano Programming\n\n", "Step 3\n", "{icon_structural_analyser}+{icon_solid_clump}={icon_mutated_material}OR{icon_pristine_material} \n\n", " (QL{ql})(QL{ql}) (QL{ql})\n\n", "{text_structural_analyser}\n", " + {text_solid_clump} (QL{ql})\n", " = {text_mutated_material} (QL{ql})\nOR{text_pristine_material} (QL{ql})\n", "Required Skills:\n", "- {step3_chem} Chemistry (Both require the same amount)\n\n", "Step 4\n", "{icon_mutated_material}OR{icon_pristine_material}+{icon_bazzit_generic_nano_solvent}={icon_dna_soup} \n\n", "(QL{ql}) (QL{ql}) (QL{ql})\n\n", "{text_mutated_material} (QL{ql})
OR{text_pristine_material} (QL{ql})\n", " + {text_bazzit_generic_nano_solvent}\n", " = {text_dna_soup} (QL{ql})\n", "Required Skills:\n", "- {chem_prist} Chemistry(for Pristine)\n", "- {chem_mutat} Chemistry(for Mutated)\n\n", "Step 5\n", "{icon_dna_soup}+{icon_human_dna}={icon_dna_cocktail} \n\n", "(QL{ql}) (QL{ql})\n\n", "{text_dna_soup} (QL{ql})\n", " + {text_human_dna}\n", " = {text_dna_cocktail} (QL{ql})\n", "Required Skills:\n", "- {pharma} Pharma Tech\n\n", "Step 6\n", "{icon_formatted_viralbots}+{icon_dna_cocktail}={icon_formatted_viralbot_solution} \n\n", "(QL{vb_ql}) (QL{ql}) (QL{ql})\n\n", "{text_formatted_viralbots} (QL{vb_ql})\n", " + {text_dna_cocktail} (QL{ql})\n", " = {text_formatted_viralbot_solution} (QL{ql})\n", "Required Skills:\n", "- {pharma} Pharma Tech\n\n", "Step 7\n", "{icon_formatted_viralbot_solution}+{icon_basic_fashion_vest}={icon_formatted_viralbot_vest} \n\n", "(QL{ql})(QL{ql})\n\n", "{text_formatted_viralbot_solution} (QL{ql})\n", " + {text_basic_fashion_vest}\n", " = {text_formatted_viralbot_vest} (QL{ql})\n", "Required Skills:\n", "- {pharma} Pharma Tech\n\n", "Step 8\n", "{icon_vb_bot}+{icon_formatted_viralbot_vest}={icon_armor}\n", "(QL{vb_ql}) (QL{ql}) (QL{ql})\n\n", "{text_vb_bot} (QL{vb_ql}) (Rare Drop off Alien City Generals)\n", " + {text_formatted_viralbot_vest} (QL{ql})\n", " = {text_armor} (QL{ql})\n", "Required Skills:\n", "- {psycho} Psychology" ], "de_DE": [ "Hinweis: Bei Allen Tradeskill Vorgängen ist jeweils das minimale nötige QL angegeben, welches für das gewünschte Ergebnis notwendig ist.\n\n", "Zum bauen der {armor_type} Armor werden folgende Items benötigt:\n", "- {text_viralbots} (QL{vb_ql})\n", "- {text_step1_tool}\n", "- {text_solid_clump} (QL{ql})\n", "- {text_vb_bot} (QL{vb_ql})\n\n", "Teil 1\n", "{icon_viralbots}+{icon_step1_tool}={icon_memory_wiped_viralbots}\n\n", "(QL{vb_ql})(QL{vb_ql})\n\n", "{text_viralbots} (QL{vb_ql}) (Droppt von Alien City Generals)\n", " + {text_step1_tool}\n", " = {text_memory_wiped_viralbots} (QL{vb_ql})\n", "Notwendige Skills:\n", "- {step1_CL} Computer Literacy\n", "- {step1_NP} Nano Programming\n\n", "Teil 2\n", "{icon_NPI}+{icon_memory_wiped_viralbots}={icon_formatted_viralbots}\n\n", " (QL{vb_ql})(QL{vb_ql})\n\n", "{text_NPI} (Kann in General Shops gekauft werden)\n", " + {text_memory_wiped_viralbots} (QL{vb_ql})\n", " = {text_formatted_viralbots} (QL{vb_ql})\n", "Notwendige Skills:\n", "- {step2_CL} Computer Literacy\n", "- {step2_NP} Nano Programming\n\n", "Teil 3\n", "{icon_structural_analyser}+{icon_solid_clump}={icon_mutated_material}ODER{icon_pristine_material} \n\n", " (QL{ql})(QL{ql}) (QL{ql})\n\n", "{text_structural_analyser}\n", " + {text_solid_clump} (QL{ql})\n", " = {text_mutated_material} (QL{ql})\nODER{text_pristine_material} (QL{ql})\n", "Notwendige Skills:\n", "- {step3_chem} Chemistry (Pristine/Mutated haben die gleichen Skill Anforderungen)\n\n", "Teil 4\n", "{icon_mutated_material}ODER{icon_pristine_material}+{icon_bazzit_generic_nano_solvent}={icon_dna_soup} \n\n", "(QL{ql}) (QL{ql}) (QL{ql})\n\n", "{text_mutated_material} (QL{ql})
ODER{text_pristine_material} (QL{ql})\n", " + {text_bazzit_generic_nano_solvent}\n", " = {text_dna_soup} (QL{ql})\n", "Notwendige Skills:\n", "- {chem_prist} Chemistry(mit Pristine)\n", "- {chem_mutat} Chemistry(mit Mutated)\n\n", "Teil 5\n", "{icon_dna_soup}+{icon_human_dna}={icon_dna_cocktail} \n\n", "(QL{ql}) (QL{ql})\n\n", "{text_dna_soup} (QL{ql})\n", " + {text_human_dna}\n", " = {text_dna_cocktail} (QL{ql})\n", "Notwendige Skills:\n", "- {pharma} Pharma Tech\n\n", "Teil 6\n", "{icon_formatted_viralbots}+{icon_dna_cocktail}={icon_formatted_viralbot_solution} \n\n", "(QL{vb_ql}) (QL{ql}) (QL{ql})\n\n", "{text_formatted_viralbots} (QL{vb_ql})\n", " + {text_dna_cocktail} (QL{ql})\n", " = {text_formatted_viralbot_solution} (QL{ql})\n", "Notwendige Skills:\n", "- {pharma} Pharma Tech\n\n", "Teil 7\n", "{icon_formatted_viralbot_solution}+{icon_basic_fashion_vest}={icon_formatted_viralbot_vest} \n\n", "(QL{ql})(QL{ql})\n\n", "{text_formatted_viralbot_solution} (QL{ql})\n", " + {text_basic_fashion_vest}\n", " = {text_formatted_viralbot_vest} (QL{ql})\n", "Notwendige Skills:\n", "- {pharma} Pharma Tech\n\n", "Teil 8\n", "{icon_vb_bot}+{icon_formatted_viralbot_vest}={icon_armor}\n", "(QL{vb_ql}) (QL{ql}) (QL{ql})\n\n", "{text_vb_bot} (QL{vb_ql}) (Seltener drop von Alien City Generals)\n", " + {text_formatted_viralbot_vest} (QL{ql})\n", " = {text_armor} (QL{ql})\n", "Notwendige Skills:\n", "- {psycho} Psychology" ] }, "ai_armor_combined": { "en_US": [ "Tradeskill Process\n\n", "{icon_source}+{icon_target}={icon_result}\n", "(QL{s_ql}) (QL{t_ql}) (QL{t_ql})\n\n", "{text_source} (QL{s_ql}) - ({ts_process_source})\n", " + {text_target} (QL{t_ql}) - ({ts_process_target})\n", " = {text_result} (QL{t_ql})\n" ], "de_DE": [ "Bauanleitung\n\n", "{icon_source}+{icon_target}={icon_result}\n", "(QL{s_ql}) (QL{t_ql}) (QL{t_ql})\n\n", "{text_source} (QL{s_ql}) - ({ts_process_source})\n", " + {text_target} (QL{t_ql}) - ({ts_process_target})\n", " = {text_result} (QL{t_ql})\n" ] }, "ai_armor_ts_process": { "en_US": "Tradeskill process for this item", "de_DE": "Bauanleitung für dieses Item" }, "ai_armor_combined_unknown": { "en_US": "Unknown armor type {type}", "de_DE": "Unbekannter Rüstungs Typ: {type}" }, "bioinfo_list": { "en_US": [ "\nOFAB Armor Types\n", "{ofab_armor}", "\nOFAB Weapon Types\n", "{ofab_weap}", "\nAI Armor Types\n", "{ai_armor}", "\nAI Weapon Typen\n", "{ai_weap}", "\nSerum Typen\n", "{serum}" ], "de_DE": [ "\nOFAB Rüstung - Typen\n", "{ofab_armor}", "\nOFAB Waffen - Typen\n", "{ofab_weap}", "\nAlien Rüstung - Typen\n", "{ai_armor}", "\nAlien Waffen - Typen\n", "{ai_weap}", "\nSerum - Typen\n", "{serum}" ] }, "bioinfo_list_title": { "en_US": "Bio-Material Types", "de_DE": "Bio-Material Typen" }, "bioinfo_unknown_type": { "en_US": "Unknown bio-material type {type}.", "de_DE": "Unbekannter Bio-Material Typ: {type}." }, "bioinfo_type_title": { "en_US": "{name} (QL {ql})", "de_DE": "{name} (QL {ql})" }, "ofab_armor_bio": { "en_US": [ "Kyr'Ozch Bio-Material - Type {type}", "{icon}\n{text}\n\n", "Upgrades Ofab Armor for:\n", "{upgrades}" ], "de_DE": [ "Kyr'Ozch Bio-Material - Type {type}", "{icon}\n{text}\n\n", "Upgrade für folgende Ofab Rüstungen:\n", "{upgrades}" ] }, "ofab_weapon_bio": { "en_US": [ "Kyr'Ozch Bio-Material - Type {type}", "{icon}\n{text}\n\n", "Upgrades Ofab Weapons for:\n", "{upgrades}" ], "de_DE": [ "Kyr'Ozch Bio-Material - Type {type}", "{icon}\n{text}\n\n", "Upgrade für folgende Ofab Waffen:\n", "{upgrades}" ] }, "alien_armor_bio": { "en_US": [ "{item}\n\n", "It will take {ee_cl_req} EE & CL (4.5 * QL) to analyze the Bio-Material.\n\n", "Used to build Alien Armor\n\n", "The following tradeskill amounts are required to make QL {ql}\n", "strong/arithmetic/enduring/spiritual/supple/observant armor:\n\n", "Computer Literacy - {cl_req} (4.5 * QL)\n", "Chemistry - {chem_req} ({chem_info}) {chem_extra_info}\n", "Nano Programming - {nano_prog_req} (6 * QL)\n", "Pharma Tech - {pt_req} (6 * QL)\n", "Psychology - {psyco_req} (6 * QL)\n\n", "Note: Tradeskill requirements are based off the lowest QL items needed throughout the entire process.", "\n\nFor Supple, Arithmetic, or Enduring:\n\n", "When completed, the armor piece can have as low as QL {min_ql} combined into it, depending on available tradeskill options.\n\n", "Does not change QL's, therefore takes {psyco_req} Psychology for available combinations.\n\n", "For Spiritual, Strong, or Observant:\n\n", "When completed, the armor piece can combine up to QL {max_ql}, depending on available tradeskill options.\n\n", "Changes QL depending on targets QL. ", "The max combination is: (QL {max_ql}) ({max_psyco} Psychology required for this combination)", "\n\nTradeskilling info added by Mdkdoc420 (RK2)" ], "de_DE": [ "{item}\n\n", "Es wird {ee_cl_req} EE & CL (4.5 * QL)benötigt, um Bio-Material zu analysieren.\n\n", "Es wird genutzt, um Alien Rüstung herzustellen.\n\n", "Um eine strong/arithmetic/enduring/spiritual/supple/observant Rüstung\n", "mit dem QLQL {ql} herzustellen, werden folgende Tradeskills benötigt:\n\n", "Computer Literacy - {cl_req} (4.5 * QL)\n", "Chemistry - {chem_req} ({chem_info}) {chem_extra_info}\n", "Nano Programming - {nano_prog_req} (6 * QL)\n", "Pharma Tech - {pt_req} (6 * QL)\n", "Psychology - {psyco_req} (6 * QL)\n\n", "Hinweis: die Tradeskill anforderungen basieren auf dem Item mit dem niedrigstem QL, welches im gesamten Tradeskill Prozess evrwendet wird.", "\n\nFür eine Supple, Arithmetic, oder Enduring Rüstung:\n\n", "Am Ende kann das Rüstungsteil mit Teilen ab dem QL QL {min_ql} kombiniert werden. Dies ist abhängig von den verfügbaren Tradeskill optionen.\n\n", "Das QL wird hierbei nicht verändert, wodurch {psyco_req} Psychology benötigt wird.\n\n", "Für Spiritual, Strong, oder Observant:\n\n", "Am Ende lässt sich das Rüstungsteil mit anderen Typen bis QL {max_ql} kombinieren. Dies ist abhängig von den verfügbaren Tradeskill optionen.\n\n", "Das QL verändert sich dem dem Ziel-QL entsprechend. ", "Die Maximale Kombination ist: (QL {max_ql}) ( Es wird {max_psyco} Psychology benötigt)", "\n\nTradeskilling info added by Mdkdoc420 (RK2)" ] }, "alien_armor_bio_extra_info_mutated": { "en_US": "more tradeskill requirements then pristine", "de_DE": "höhere Tradeskill Anforderungen als pristine" }, "alien_armor_bio_extra_info_pristine": { "en_US": "less tradeskill requirements then mutated", "de_DE": "niedrigere Tradeskill Anforderungen als Mutated" }, "alien_weapon_bio": { "en_US": [ "{item_display}\n\n", "It will take {ee_cl_req} EE & CL (4.5 * QL) to analyze the Bio-Material.\n\n", "Adds {specials} to:\n", "{display_blob}", "{weapon_info}", "\n\nTradeskilling info added by Mdkdoc420" ], "de_DE": [ "{item_display}\n\n", "Es wird {ee_cl_req} EE & CL (4.5 * QL) benötigt um Bio-Material zu analysieren.\n\n", "Fügt {specials} zu folgenden Waffen hinzu:\n", "{display_blob}", "{weapon_info}", "\n\nTradeskilling info added by Mdkdoc420" ] }, "serum_bio": { "en_US": [ "{item_display}\n\n", "It will take {ee_cl_req} EE & CL (4.5 * QL) to analyze the Bio-Material.\n\n", "Used to build city buildings\n\n", "The following are the required skills throughout the process of making a building:\n\n", "Quantum FT - 400 (Static)\n", "Pharma Tech - {pt_req} (3.5 * QL) 400 is minimum requirement\n", "Chemistry - {chem_me_req} (4 * QL) 400 is minimum requirement\n", "Mechanical Engineering - {chem_me_req} (4 * QL)\n", "Electrical Engineering - {ee_cl_req} (4.5 * QL)\n", "Comp Liter - {cl_req} (5 * QL)", "\n\nTradeskilling info added by Mdkdoc420 (RK2)" ], "de_DE": [ "{item_display}\n\n", "Es wird {ee_cl_req} EE & CL (4.5 * QL) benötigt um Bio-Material zu analysieren.\n\n", "Wird verwendet um City Gebäude herzustellen\n\n", "Die folgenden Skills werden im Tradeskill Prozess benötigt:\n\n", "Quantum FT - 400 (Static)\n", "Pharma Tech - {pt_req} (3.5 * QL) 400 ist das minimum\n", "Chemistry - {chem_me_req} (4 * QL) 400 ist das minimum\n", "Mechanical Engineering - {chem_me_req} (4 * QL)\n", "Electrical Engineering - {ee_cl_req} (4.5 * QL)\n", "Comp Liter - {cl_req} (5 * QL)", "\n\nTradeskilling info added by Mdkdoc420 (RK2)" ] }, "weapon_info": { "en_US": [ "\n\nQL {ql} is the highest weapon this type will combine into.", "{bump}", "\n\nIt will take {me_ws_req} ME & WS (6 * QL) to combine with a QL {ql} Kyr'ozch Weapon." ], "de_DE": [ "\n\nDie Waffe darf maximal das QL {ql} haben, um mit diesem Bio-Material kombiniert zu werden.", "{bump}", "\n\nEs werden {me_ws_req} ME & WS (6 * QL) zum kombinieren mit einer QL {ql} Kyr'ozch Weapon benötigt." ] }, "weapon_bump": { "en_US": "\nNote: The weapon can bump several QL's.", "de_DE": "\nHinweis: Die Waffe kann um einige QL gelevelt werden." }, "ai_gen_list_title": { "en_US": "Alien Generals", "de_DE": "Alien General" } }