{
"name": "Upgrading Ofab Armor",
"author": "",
"items": [
{
"alias": "Kyr'Ozch Bio-Material - Type 64",
"item_id": 265334
},
{
"alias": "Kyr'Ozch Bio-Material - Type 295",
"item_id": 265330
},
{
"alias": "Kyr'Ozch Bio-Material - Type 468",
"item_id": 265336
},
{
"alias": "Kyr'Ozch Bio-Material - Type 935",
"item_id": 265332
},
{
"alias": "Ofab Soldier Helmet",
"item_id": 264432
},
{
"alias": "Improved Ofab Soldier Helmet",
"item_id": 264430
},
{
"alias": "Penultimate Ofab Soldier Helmet",
"item_id": 264428
}
],
"steps": [],
"details": [],
"raw": "------------------------------\nIngredients\n------------------------------\n\n#L \"Kyr'Ozch Bio-Material - Type 64\" \"265333\"\nDoctors, Engineers, Keepers, Meta-physicists \n
\n\n#L \"Kyr'Ozch Bio-Material - Type 295\" \"265330\"\nAdventurers, Enforcers, Martial artists, Soldiers\n
\n\n#L \"Kyr'Ozch Bio-Material - Type 468\" \"265336\"\nBureaucrats, Nano-technicians, Traders\n
\n\n#L \"Kyr'Ozch Bio-Material - Type 935\" \"265332\"\nAgents, Fixers, Shades\n
\n\nA piece of ofab armor\n(ie: #L \"Ofab Soldier Helmet\" \"264432\")\n
\n\n------------------------------\nRecipe\n------------------------------\n\nExample:\n\nKyr'Ozch Bio-Material - Type 295\n+\nOfab Soldier Helmet\n=\n
\n#L \"Improved Ofab Soldier Helmet\" \"264430\"\nSkills: | -- |\n\n------------------------------\n\nKyr'Ozch Bio-Material - Type 295\n+\nImproved Ofab Soldier Helmet\n=\n
\n#L \"Penultimate Ofab Soldier Helmet\" \"264428\"\nSkills: | -- |\n\n------------------------------\nComments\n------------------------------\n\nThese upgrades require no tradeskills. Simply combine the ofab piece with the bio-material and you're set. **NOTE** The clump must be at least 85% the ql of the Ofab piece."
}