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{
"ai_armor": {
"en_US": [
"<highlight>Normal Armor:</highlight>\n",
" - {strong}\n",
" - {supple}\n",
" - {enduring}\n",
" - {observant}\n",
" - {arithmetic}\n",
" - {spiritual}\n\n",
"<highlight>Combined Armor:</highlight>\n",
" - {cc}\n",
" - {cm}\n",
" - {co}\n",
" - {cp}\n",
" - {css}\n"
],
"de_DE": [
"<highlight>Normale Rüstung:</highlight>\n",
" - {strong}\n",
" - {supple}\n",
" - {enduring}\n",
" - {observant}\n",
" - {arithmetic}\n",
" - {spiritual}\n\n",
"<highlight>Kombinierte Rüstung:</highlight>\n",
" - {cc}\n",
" - {cm}\n",
" - {co}\n",
" - {cp}\n",
" - {css}\n"
]
},
"ai_armor_title": {
"en_US": "Alien Armor",
"de_DE": "Alien Rüstung"
},
"ai_armor_ts_title": {
"en_US": "Building process for QL {ql} {type}",
"de_DE": "Rezept für die {type} - QL {ql}"
},
"ai_armor_ts": {
"en_US": [
"Note: All tradeskill processes are based on the lowest QL items usable.\n\n",
"<header2>You need the following items to build {armor_type} Armor:</header2>\n",
"- {text_viralbots} (QL{vb_ql})\n",
"- {text_step1_tool}\n",
"- {text_solid_clump} (QL{ql})\n",
"- {text_vb_bot} (QL{vb_ql})\n\n",
"<header2>Step 1</header2>\n",
"<tab>{icon_viralbots}<tab>+<tab>{icon_step1_tool}<tab>=<tab>{icon_memory_wiped_viralbots}\n\n",
"<tab>(QL{vb_ql})<tab><tab><tab><tab><tab><tab><tab>(QL{vb_ql})\n\n",
"<tab><tab>{text_viralbots} (QL{vb_ql}) (<highlight>Drops from Alien City Generals</highlight>)\n",
" + <tab>{text_step1_tool}\n",
" = <tab>{text_memory_wiped_viralbots} (QL{vb_ql})\n",
"<highlight>Required Skills:</highlight>\n",
"- {step1_CL} Computer Literacy\n",
"- {step1_NP} Nano Programming\n\n",
"<header2>Step 2</header2>\n",
"<tab>{icon_NPI}<tab>+<tab>{icon_memory_wiped_viralbots}<tab>=<tab>{icon_formatted_viralbots}\n\n",
"<tab><tab><tab><tab> <tab>(QL{vb_ql})<tab><tab><tab>(QL{vb_ql})\n\n",
"<tab><tab>{text_NPI} (<highlight>Can be bought in General Shops</highlight>)\n",
" + <tab>{text_memory_wiped_viralbots} (QL{vb_ql})\n",
" = <tab>{text_formatted_viralbots} (QL{vb_ql})\n",
"<highlight>Required Skills:</highlight>\n",
"- {step2_CL} Computer Literacy\n",
"- {step2_NP} Nano Programming\n\n",
"<header2>Step 3</header2>\n",
"<tab>{icon_structural_analyser}<tab>+<tab>{icon_solid_clump}<tab>=<tab>{icon_mutated_material}<tab><highlight>OR</highlight><tab>{icon_pristine_material} \n\n",
"<tab><tab> <tab><tab><tab>(QL{ql})<tab><tab><tab>(QL{ql})<tab><tab> (QL{ql})\n\n",
"<tab><tab>{text_structural_analyser}\n",
" + <tab>{text_solid_clump} (QL{ql})\n",
" = <tab>{text_mutated_material} (QL{ql})<tab><highlight>\n<tab><tab>OR</highlight><tab>{text_pristine_material} (QL{ql})\n",
"<highlight>Required Skills:</highlight>\n",
"- {step3_chem} Chemistry (Both require the same amount)\n\n",
"<header2>Step 4</header2>\n",
"<tab>{icon_mutated_material}<tab><highlight>OR</highlight><tab>{icon_pristine_material}<tab>+<tab>{icon_bazzit_generic_nano_solvent}<tab>=<tab>{icon_dna_soup} \n\n",
"<tab>(QL{ql})<tab> <tab> (QL{ql})<tab> <tab><tab><tab><tab><tab> (QL{ql})\n\n",
"<tab><tab>{text_mutated_material} (QL{ql})<tab><br><tab><tab><highlight>OR</highlight><tab>{text_pristine_material} (QL{ql})\n",
" + <tab>{text_bazzit_generic_nano_solvent}\n",
" = <tab>{text_dna_soup} (QL{ql})\n",
"<highlight>Required Skills:</highlight>\n",
"- {chem_prist} Chemistry(for Pristine)\n",
"- {chem_mutat} Chemistry(for Mutated)\n\n",
"<header2>Step 5</header2>\n",
"<tab>{icon_dna_soup}<tab>+<tab>{icon_human_dna}<tab>=<tab>{icon_dna_cocktail} \n\n",
"<tab>(QL{ql})<tab> <tab><tab><tab><tab><tab><tab>(QL{ql})\n\n",
"<tab><tab>{text_dna_soup} (QL{ql})\n",
" + <tab>{text_human_dna}\n",
" = <tab>{text_dna_cocktail} (QL{ql})\n",
"<highlight>Required Skills:</highlight>\n",
"- {pharma} Pharma Tech\n\n",
"<header2>Step 6</header2>\n",
"<tab>{icon_formatted_viralbots}<tab>+<tab>{icon_dna_cocktail}<tab>=<tab>{icon_formatted_viralbot_solution} \n\n",
"<tab>(QL{vb_ql})<tab> <tab>(QL{ql})<tab> <tab>(QL{ql})\n\n",
"<tab><tab>{text_formatted_viralbots} (QL{vb_ql})\n",
" + <tab>{text_dna_cocktail} (QL{ql})\n",
" = <tab>{text_formatted_viralbot_solution} (QL{ql})\n",
"<highlight>Required Skills:</highlight>\n",
"- {pharma} Pharma Tech\n\n",
"<header2>Step 7</header2>\n",
"<tab>{icon_formatted_viralbot_solution}<tab>+<tab>{icon_basic_fashion_vest}<tab>=<tab>{icon_formatted_viralbot_vest} \n\n",
"<tab>(QL{ql})<tab><tab><tab><tab><tab><tab><tab>(QL{ql})\n\n",
"<tab><tab>{text_formatted_viralbot_solution} (QL{ql})\n",
" + <tab>{text_basic_fashion_vest}\n",
" = <tab>{text_formatted_viralbot_vest} (QL{ql})\n",
"<highlight>Required Skills:</highlight>\n",
"- {pharma} Pharma Tech\n\n",
"<header2>Step 8</header2>\n",
"<tab>{icon_vb_bot}<tab>+<tab>{icon_formatted_viralbot_vest}<tab>=<tab>{icon_armor}\n",
"<tab>(QL{vb_ql})<tab> <tab>(QL{ql})<tab> <tab>(QL{ql})\n\n",
"<tab><tab>{text_vb_bot} (QL{vb_ql}) (<highlight>Rare Drop off Alien City Generals</highlight>)\n",
" + <tab>{text_formatted_viralbot_vest} (QL{ql})\n",
" = <tab>{text_armor} (QL{ql})\n",
"<highlight>Required Skills:</highlight>\n",
"- {psycho} Psychology"
],
"de_DE": [
"Hinweis: Bei Allen Tradeskill Vorgängen ist jeweils das minimale nötige QL angegeben, welches für das gewünschte Ergebnis notwendig ist.\n\n",
"<header2>Zum bauen der {armor_type} Armor werden folgende Items benötigt:</header2>\n",
"- {text_viralbots} (QL{vb_ql})\n",
"- {text_step1_tool}\n",
"- {text_solid_clump} (QL{ql})\n",
"- {text_vb_bot} (QL{vb_ql})\n\n",
"<header2>Teil 1</header2>\n",
"<tab>{icon_viralbots}<tab>+<tab>{icon_step1_tool}<tab>=<tab>{icon_memory_wiped_viralbots}\n\n",
"<tab>(QL{vb_ql})<tab><tab><tab><tab><tab><tab><tab>(QL{vb_ql})\n\n",
"<tab><tab>{text_viralbots} (QL{vb_ql}) (<highlight>Droppt von Alien City Generals</highlight>)\n",
" + <tab>{text_step1_tool}\n",
" = <tab>{text_memory_wiped_viralbots} (QL{vb_ql})\n",
"<highlight>Notwendige Skills:</highlight>\n",
"- {step1_CL} Computer Literacy\n",
"- {step1_NP} Nano Programming\n\n",
"<header2>Teil 2</header2>\n",
"<tab>{icon_NPI}<tab>+<tab>{icon_memory_wiped_viralbots}<tab>=<tab>{icon_formatted_viralbots}\n\n",
"<tab><tab><tab><tab> <tab>(QL{vb_ql})<tab><tab><tab>(QL{vb_ql})\n\n",
"<tab><tab>{text_NPI} (<highlight>Kann in General Shops gekauft werden</highlight>)\n",
" + <tab>{text_memory_wiped_viralbots} (QL{vb_ql})\n",
" = <tab>{text_formatted_viralbots} (QL{vb_ql})\n",
"<highlight>Notwendige Skills:</highlight>\n",
"- {step2_CL} Computer Literacy\n",
"- {step2_NP} Nano Programming\n\n",
"<header2>Teil 3</header2>\n",
"<tab>{icon_structural_analyser}<tab>+<tab>{icon_solid_clump}<tab>=<tab>{icon_mutated_material}<tab><highlight>ODER</highlight><tab>{icon_pristine_material} \n\n",
"<tab><tab> <tab><tab><tab>(QL{ql})<tab><tab><tab>(QL{ql})<tab><tab> (QL{ql})\n\n",
"<tab><tab>{text_structural_analyser}\n",
" + <tab>{text_solid_clump} (QL{ql})\n",
" = <tab>{text_mutated_material} (QL{ql})<tab>\n<tab><tab><highlight>ODER</highlight><tab>{text_pristine_material} (QL{ql})\n",
"<highlight>Notwendige Skills:</highlight>\n",
"- {step3_chem} Chemistry (Pristine/Mutated haben die gleichen Skill Anforderungen)\n\n",
"<header2>Teil 4</header2>\n",
"<tab>{icon_mutated_material}<tab><highlight>ODER</highlight><tab>{icon_pristine_material}<tab>+<tab>{icon_bazzit_generic_nano_solvent}<tab>=<tab>{icon_dna_soup} \n\n",
"<tab>(QL{ql})<tab><tab><tab> (QL{ql})<tab> <tab><tab><tab><tab><tab> (QL{ql})\n\n",
"<tab><tab>{text_mutated_material} (QL{ql})<tab><br><tab><tab><highlight>ODER</highlight><tab>{text_pristine_material} (QL{ql})\n",
" + <tab>{text_bazzit_generic_nano_solvent}\n",
" = <tab>{text_dna_soup} (QL{ql})\n",
"<highlight>Notwendige Skills:</highlight>\n",
"- {chem_prist} Chemistry(mit Pristine)\n",
"- {chem_mutat} Chemistry(mit Mutated)\n\n",
"<header2>Teil 5</header2>\n",
"<tab>{icon_dna_soup}<tab>+<tab>{icon_human_dna}<tab>=<tab>{icon_dna_cocktail} \n\n",
"<tab>(QL{ql})<tab> <tab><tab><tab><tab><tab><tab>(QL{ql})\n\n",
"<tab><tab>{text_dna_soup} (QL{ql})\n",
" + <tab>{text_human_dna}\n",
" = <tab>{text_dna_cocktail} (QL{ql})\n",
"<highlight>Notwendige Skills:</highlight>\n",
"- {pharma} Pharma Tech\n\n",
"<header2>Teil 6</header2>\n",
"<tab>{icon_formatted_viralbots}<tab>+<tab>{icon_dna_cocktail}<tab>=<tab>{icon_formatted_viralbot_solution} \n\n",
"<tab>(QL{vb_ql})<tab> <tab>(QL{ql})<tab> <tab>(QL{ql})\n\n",
"<tab><tab>{text_formatted_viralbots} (QL{vb_ql})\n",
" + <tab>{text_dna_cocktail} (QL{ql})\n",
" = <tab>{text_formatted_viralbot_solution} (QL{ql})\n",
"<highlight>Notwendige Skills:</highlight>\n",
"- {pharma} Pharma Tech\n\n",
"<header2>Teil 7</header2>\n",
"<tab>{icon_formatted_viralbot_solution}<tab>+<tab>{icon_basic_fashion_vest}<tab>=<tab>{icon_formatted_viralbot_vest} \n\n",
"<tab>(QL{ql})<tab><tab><tab><tab><tab><tab><tab>(QL{ql})\n\n",
"<tab><tab>{text_formatted_viralbot_solution} (QL{ql})\n",
" + <tab>{text_basic_fashion_vest}\n",
" = <tab>{text_formatted_viralbot_vest} (QL{ql})\n",
"<highlight>Notwendige Skills:</highlight>\n",
"- {pharma} Pharma Tech\n\n",
"<header2>Teil 8</header2>\n",
"<tab>{icon_vb_bot}<tab>+<tab>{icon_formatted_viralbot_vest}<tab>=<tab>{icon_armor}\n",
"<tab>(QL{vb_ql})<tab> <tab>(QL{ql})<tab> <tab>(QL{ql})\n\n",
"<tab><tab>{text_vb_bot} (QL{vb_ql}) (<highlight>Seltener drop von Alien City Generals</highlight>)\n",
" + <tab>{text_formatted_viralbot_vest} (QL{ql})\n",
" = <tab>{text_armor} (QL{ql})\n",
"<highlight>Notwendige Skills:</highlight>\n",
"- {psycho} Psychology"
]
},
"ai_armor_combined": {
"en_US": [
"<header2>Tradeskill Process</header2>\n\n",
"<tab>{icon_source}<tab>+<tab>{icon_target}<tab>=<tab>{icon_result}\n",
"<tab>(QL{s_ql})<tab> <tab>(QL{t_ql})<tab> <tab>(QL{t_ql})\n\n",
"<tab><tab>{text_source} (QL{s_ql}) - ({ts_process_source})\n",
" + <tab>{text_target} (QL{t_ql}) - ({ts_process_target})\n",
" = <tab>{text_result} (QL{t_ql})\n"
],
"de_DE": [
"<header2>Bauanleitung</header2>\n\n",
"<tab>{icon_source}<tab>+<tab>{icon_target}<tab>=<tab>{icon_result}\n",
"<tab>(QL{s_ql})<tab> <tab>(QL{t_ql})<tab> <tab>(QL{t_ql})\n\n",
"<tab><tab>{text_source} (QL{s_ql}) - ({ts_process_source})\n",
" + <tab>{text_target} (QL{t_ql}) - ({ts_process_target})\n",
" = <tab>{text_result} (QL{t_ql})\n"
]
},
"ai_armor_ts_process": {
"en_US": "Tradeskill process for this item",
"de_DE": "Bauanleitung für dieses Item"
},
"ai_armor_combined_unknown": {
"en_US": "Unknown armor type <highlight>{type}</highlight>",
"de_DE": "Unbekannter Rüstungs Typ: <highlight>{type}</highlight>"
},
"bioinfo_list": {
"en_US": [
"\n<header2>OFAB Armor Types</header2>\n",
"{ofab_armor}",
"\n<header2>OFAB Weapon Types</header2>\n",
"{ofab_weap}",
"\n<header2>AI Armor Types</header2>\n",
"{ai_armor}",
"\n<header2>AI Weapon Typen</header2>\n",
"{ai_weap}",
"\n<header2>Serum Typen</header2>\n",
"{serum}"
],
"de_DE": [
"\n<header2>OFAB Rüstung - Typen</header2>\n",
"{ofab_armor}",
"\n<header2>OFAB Waffen - Typen</header2>\n",
"{ofab_weap}",
"\n<header2>Alien Rüstung - Typen</header2>\n",
"{ai_armor}",
"\n<header2>Alien Waffen - Typen</header2>\n",
"{ai_weap}",
"\n<header2>Serum - Typen</header2>\n",
"{serum}"
]
},
"bioinfo_list_title": {
"en_US": "Bio-Material Types",
"de_DE": "Bio-Material Typen"
},
"bioinfo_unknown_type": {
"en_US": "Unknown bio-material type <highlight>{type}</highlight>.",
"de_DE": "Unbekannter Bio-Material Typ: <highlight>{type}</highlight>."
},
"bioinfo_type_title": {
"en_US": "{name} (QL {ql})",
"de_DE": "{name} (QL {ql})"
},
"ofab_armor_bio": {
"en_US": [
"Kyr'Ozch Bio-Material - Type {type}",
"{icon}\n{text}\n\n",
"<highlight>Upgrades Ofab Armor for:</highlight>\n",
"{upgrades}"
],
"de_DE": [
"Kyr'Ozch Bio-Material - Type {type}",
"{icon}\n{text}\n\n",
"<highlight>Upgrade für folgende Ofab Rüstungen:</highlight>\n",
"{upgrades}"
]
},
"ofab_weapon_bio": {
"en_US": [
"Kyr'Ozch Bio-Material - Type {type}",
"{icon}\n{text}\n\n",
"<highlight>Upgrades Ofab Weapons for:</highlight>\n",
"{upgrades}"
],
"de_DE": [
"Kyr'Ozch Bio-Material - Type {type}",
"{icon}\n{text}\n\n",
"<highlight>Upgrade für folgende Ofab Waffen:</highlight>\n",
"{upgrades}"
]
},
"alien_armor_bio": {
"en_US": [
"{item}\n\n",
"It will take <highlight>{ee_cl_req} EE & CL</highlight> (<highlight>4.5 * QL</highlight>) to analyze the Bio-Material.\n\n",
"Used to build Alien Armor\n\n",
"The following tradeskill amounts are required to make <highlight>QL {ql}</highlight>\n",
"strong/arithmetic/enduring/spiritual/supple/observant armor:\n\n",
"Computer Literacy - <highlight>{cl_req}</highlight> (<highlight>4.5 * QL</highlight>)\n",
"Chemistry - <highlight>{chem_req}</highlight> (<highlight>{chem_info}</highlight>) {chem_extra_info}\n",
"Nano Programming - <highlight>{nano_prog_req}</highlight> (<highlight>6 * QL</highlight>)\n",
"Pharma Tech - <highlight>{pt_req}</highlight> (<highlight>6 * QL</highlight>)\n",
"Psychology - <highlight>{psyco_req}</highlight> (<highlight>6 * QL</highlight>)\n\n",
"Note: Tradeskill requirements are based off the lowest QL items needed throughout the entire process.",
"\n\nFor Supple, Arithmetic, or Enduring:\n\n",
"When completed, the armor piece can have as low as <highlight>QL {min_ql}</highlight> combined into it, depending on available tradeskill options.\n\n",
"Does not change QL's, therefore takes <highlight>{psyco_req} Psychology</highlight> for available combinations.\n\n",
"For Spiritual, Strong, or Observant:\n\n",
"When completed, the armor piece can combine up to <highlight>QL {max_ql}</highlight>, depending on available tradeskill options.\n\n",
"Changes QL depending on targets QL. ",
"The max combination is: (<highlight>QL {max_ql}</highlight>) (<highlight>{max_psyco} Psychology</highlight> required for this combination)",
"\n\n<yellow>Tradeskilling info added by Mdkdoc420 (RK2)</yellow>"
],
"de_DE": [
"{item}\n\n",
"Es wird <highlight>{ee_cl_req} EE & CL</highlight> (<highlight>4.5 * QL</highlight>)benötigt, um Bio-Material zu analysieren.\n\n",
"Es wird genutzt, um Alien Rüstung herzustellen.\n\n",
"Um eine strong/arithmetic/enduring/spiritual/supple/observant Rüstung\n",
"mit dem QL<highlight>QL {ql}</highlight> herzustellen, werden folgende Tradeskills benötigt:\n\n",
"Computer Literacy - <highlight>{cl_req}</highlight> (<highlight>4.5 * QL</highlight>)\n",
"Chemistry - <highlight>{chem_req}</highlight> (<highlight>{chem_info}</highlight>) {chem_extra_info}\n",
"Nano Programming - <highlight>{nano_prog_req}</highlight> (<highlight>6 * QL</highlight>)\n",
"Pharma Tech - <highlight>{pt_req}</highlight> (<highlight>6 * QL</highlight>)\n",
"Psychology - <highlight>{psyco_req}</highlight> (<highlight>6 * QL</highlight>)\n\n",
"Hinweis: die Tradeskill anforderungen basieren auf dem Item mit dem niedrigstem QL, welches im gesamten Tradeskill Prozess evrwendet wird.",
"\n\nFür eine Supple, Arithmetic, oder Enduring Rüstung:\n\n",
"Am Ende kann das Rüstungsteil mit Teilen ab dem QL <highlight>QL {min_ql}</highlight> kombiniert werden. Dies ist abhängig von den verfügbaren Tradeskill optionen.\n\n",
"Das QL wird hierbei nicht verändert, wodurch <highlight>{psyco_req} Psychology</highlight> benötigt wird.\n\n",
"Für Spiritual, Strong, oder Observant:\n\n",
"Am Ende lässt sich das Rüstungsteil mit anderen Typen bis <highlight>QL {max_ql}</highlight> kombinieren. Dies ist abhängig von den verfügbaren Tradeskill optionen.\n\n",
"Das QL verändert sich dem dem Ziel-QL entsprechend. ",
"Die Maximale Kombination ist: (<highlight>QL {max_ql}</highlight>) ( Es wird <highlight>{max_psyco} Psychology</highlight> benötigt)",
"\n\n<yellow>Tradeskilling info added by Mdkdoc420 (RK2)</yellow>"
]
},
"alien_armor_bio_extra_info_mutated": {
"en_US": "more tradeskill requirements then pristine",
"de_DE": "höhere Tradeskill Anforderungen als pristine"
},
"alien_armor_bio_extra_info_pristine": {
"en_US": "less tradeskill requirements then mutated",
"de_DE": "niedrigere Tradeskill Anforderungen als Mutated"
},
"alien_weapon_bio": {
"en_US": [
"{item_display}\n\n",
"It will take <highlight>{ee_cl_req}</highlight> EE & CL (<highlight>4.5 * QL</highlight>) to analyze the Bio-Material.\n\n",
"<highlight>Adds {specials} to:</highlight>\n",
"{display_blob}",
"{weapon_info}",
"\n\n<yellow>Tradeskilling info added by Mdkdoc420</yellow>"
],
"de_DE": [
"{item_display}\n\n",
"Es wird <highlight>{ee_cl_req}</highlight> EE & CL (<highlight>4.5 * QL</highlight>) benötigt um Bio-Material zu analysieren.\n\n",
"<highlight>Fügt {specials} zu folgenden Waffen hinzu:</highlight>\n",
"{display_blob}",
"{weapon_info}",
"\n\n<yellow>Tradeskilling info added by Mdkdoc420</yellow>"
]
},
"serum_bio": {
"en_US": [
"{item_display}\n\n",
"It will take <highlight>{ee_cl_req} EE & CL</highlight> (<highlight>4.5 * QL</highlight>) to analyze the Bio-Material.\n\n",
"Used to build city buildings\n\n",
"The following are the required skills throughout the process of making a building:\n\n",
"Quantum FT - <highlight>400</highlight> (<highlight>Static</highlight>)\n",
"Pharma Tech - <highlight>{pt_req}</highlight> (<highlight>3.5 * QL</highlight>) 400 is minimum requirement\n",
"Chemistry - <highlight>{chem_me_req}</highlight> (<highlight>4 * QL</highlight>) 400 is minimum requirement\n",
"Mechanical Engineering - <highlight>{chem_me_req}</highlight> (<highlight>4 * QL</highlight>)\n",
"Electrical Engineering - <highlight>{ee_cl_req}</highlight> (<highlight>4.5 * QL</highlight>)\n",
"Comp Liter - <highlight>{cl_req}</highlight> (<highlight>5 * QL</highlight>)",
"\n\n<yellow>Tradeskilling info added by Mdkdoc420 (RK2)</yellow>"
],
"de_DE": [
"{item_display}\n\n",
"Es wird <highlight>{ee_cl_req}</highlight> EE & CL (<highlight>4.5 * QL</highlight>) benötigt um Bio-Material zu analysieren.\n\n",
"Wird verwendet um City Gebäude herzustellen\n\n",
"Die folgenden Skills werden im Tradeskill Prozess benötigt:\n\n",
"Quantum FT - <highlight>400</highlight> (<highlight>Static</highlight>)\n",
"Pharma Tech - <highlight>{pt_req}</highlight> (<highlight>3.5 * QL</highlight>) 400 ist das minimum\n",
"Chemistry - <highlight>{chem_me_req}</highlight> (<highlight>4 * QL</highlight>) 400 ist das minimum\n",
"Mechanical Engineering - <highlight>{chem_me_req}</highlight> (<highlight>4 * QL</highlight>)\n",
"Electrical Engineering - <highlight>{ee_cl_req}</highlight> (<highlight>4.5 * QL</highlight>)\n",
"Comp Liter - <highlight>{cl_req}</highlight> (<highlight>5 * QL</highlight>)",
"\n\n<yellow>Tradeskilling info added by Mdkdoc420 (RK2)</yellow>"
]
},
"weapon_info": {
"en_US": [
"\n\n<highlight>QL {ql}</highlight> is the highest weapon this type will combine into.",
"{bump}",
"\n\nIt will take <highlight>{me_ws_req}</highlight> ME & WS (<highlight>6 * QL</highlight>) to combine with a <highlight>QL {ql}</highlight> Kyr'ozch Weapon."
],
"de_DE": [
"\n\nDie Waffe darf maximal das <highlight>QL {ql}</highlight> haben, um mit diesem Bio-Material kombiniert zu werden.",
"{bump}",
"\n\nEs werden <highlight>{me_ws_req}</highlight> ME & WS (<highlight>6 * QL</highlight>) zum kombinieren mit einer <highlight>QL {ql}</highlight> Kyr'ozch Weapon benötigt."
]
},
"weapon_bump": {
"en_US": "\nNote: <highlight>The weapon can bump several QL's.</highlight>",
"de_DE": "\nHinweis: <highlight>Die Waffe kann um einige QL gelevelt werden.</highlight>"
},
"ai_gen_list_title": {
"en_US": "Alien Generals",
"de_DE": "Alien General"
}
}